Elizabeth Carlson

Work

Each project includes notes on the tools and decisions behind it, from 3DS Max, Maya and Blender modeling to ZBrush sculpting, topology, Substance Painter materials and Unreal Engine presentation.

Help me keep building

Your support pays for render time, new models and the free 3D assets I share. A coffee goes a long way.

  • Early access to new project releases
  • Project source files when included with a release
  • Monthly breakdown notes from the workbench
  • A named credit on selected releases