Male Character
A VFX-inspired character pipeline study built from scan data and clean topology
- Role
- Character artist, scan cleanup and retopology
- Year
- Personal study
- Tools
- ZBrush, Maya, Wrap 3.0

A male character developed through the same scan-replacement, sculpting and retopology workflow as the female character study.
This male character was another enjoyable study in the VFX character pipeline. Like the female model, the original head, hands and shoe scans were unusable and needed to be replaced with cleaner, higher-resolution components.
I followed the same workflow as the female character, combining scan cleanup, sculpting, posing and topology refinement to bring the separate elements together into one coherent model.
The project documents the character at multiple stages, from the finished full-body study to the facial wireframe and turntable views that reveal the construction and surface decisions.




Help me keep building
Your support pays for render time, new models and the free 3D assets I share. A coffee goes a long way.
- Early access to new project releases
- Project source files when included with a release
- Monthly breakdown notes from the workbench
- A named credit on selected releases


